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Showing posts with the label 7th edition

The Battle for Sipho: Campaign for the Virtruvian Gate Recap

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Much has transpired since the armies of the 41st Millenia set foot on Sipho... Week 1 was a desperate batte for supremacy and the Eldar made the forces Led by Demon Prince Gorvinctus pay for their false idolatry. Meanwhile the forces of nurgle spread their plague through the frozen polar ice cap. Week 2 saw the forces of nurgle routed, while the Bloodthirster Ashel-tartus runs rampant through the salamander lines. ...

Assault on Adamantine Spaceport, Eldar vs. Deamonkin

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Amongst the rainforest conditions in the adamantine coast the Eldar Of Yuula-Lith led their strike team on a secret mission to reclaim the spaceport of that region, and cripple the deamonkin and Duke Mordrax.

The campaign for Virtruvian gate: History

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The history of sipho I n the dark age of technology, Sipho, 5 th planet of the Andrasta system, in the galactic North was known to be the site of unusually peaceful warp space, leading to its development as a stopping point for rougue traders and trading guilds. Contact was lost until Sipho was re-Colonized during the great crusade when it was added to the protectorate of the 1 st legion. At the time the Dark Angels left a small force operating out of the polar ice cap. Preliminary investigations by the librarius  discovered that the source of warp pacification was a powerful device that functioned as a psychic dampener, harmonizing warp fluctuations. The device was discovered in a ruined temple, called the Sanctum Prohibitum, built of unknown origin and has come to be known as the Virtruvian gate. Its location was stricken from imperial record after decree of  by dark angels Company master Raziel the site was declared Angelis Protectorus in M38. sipho d...

Battle of the wastes: Eldar vs. Cult of the ninth gate

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In the bleak ruins of the wastes of Tooshnasha, the Craftworld of Yuula-lith are alerted by their rangers of a incursion near the river of Porfirus. They send their reaction force to deal with the deamonkin. Lists Deamonkin Slaughtercult possesed x5,  blood lettersx8 blood lettersx8 Deamon prince wings, armor, blade of endless blood Khorne's chose slaughterers terminators x3 power axe and meltgun blood crusher x3 blood crusher x3 Landraider strategem: wave assault Eldar guardian x10 waveserpent wraithguard x5 waveserpent wraithbladesx8 wraithlord farseer x2 warlock x2 strategem: shield generator The layout Deployment 

Campaign For Virtruvian Gate: Week 1

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The Campaign for the Virtruvian Gate Battle is rejoined! The hero's and villians of the galaxy have descended on Sipho, 5th planet of the Andrasta system. The mighty Salamanders Chapter, the son's of Vulkan. The eldar of Craftworld Yuula-Lith, and their Ancient Farseer Secra. The dread Cult of the 9th Gate, sworn to Khorne;  the billious spawn of grandfather Nurgle.  They have come to seek the secrets of the Virtruvian gate, a mysterious artifact, and masterpiece of the dark age of technology. Will it fall to the avatars of the Dark Gods, will the Eldar uncover its mysteries, or will the salamanders, bring this planet and its treasure back under the heel of the imperium?

battle vs Grey knights at Rivengrad

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In the beleagered city of Rivengrad the Dark Angels have been tasked with the defense of the city and its manfactorum production capabilities. Meanwhile the efforts of kaldor draigo will be directed at the removal of the 1st legion. First game on the new table with fully painted urban terrain. Pretty stoked. Lists Mine 1847 Librarius conclave (zeke, ML1 biker, ML1 termie) demi co (tact combplas/plas/rhino, tact combmelt/melta/rhino, tact combplas/plas/pod, devs w/ lasx4, assault squad with MB Biker squad 3 bikes (melta x2) DW remption force, IntChap with mace of redemption, Termie 1 cml, termie 2 cml  His ~1850 Wraithkinght x2 Draigo, large paladin squad with apothecary 3 GK termie squads with psy canons DA1 hiding out of sight the grey knights look for an opening and bide their time, leaving them effectively no targets.  GK 1 suddenly shunting wraithknights? unleash their torrents of flame on the defenders.

Apocalypse at Umbral Void: Battle of Blood Mesa (Part 3)

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Continued from Part 3

Apocalypse on Umbral Void: Battle of Blood Mesa (Part 2)

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Continued from Part 1

Apocalypse at Umbral Void: Battle of Blood Mesa (Part 1)

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The conclusion of campaign comes down this game. If one of the two teams can achieve more points than the Ork and Necron alliance then they can achieve planetary domination. 6000 points a side. Apoc rules and scoring. Finest hours allowed. Turn 1 45 minutes max. Turns 2-5 30 minutes max. On the outskirts of Hive Phobos... in the wasteland of the outside of the Orin River... the Eldar and their brothers of destruction rode forth to meet the Imperial space marines one final time...

Comic Batrep: Campaign of Umbral Void: Azreal at the Acheron

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Under the shield generator in the Castellum Stronghold, Azreal calls a meeting of the inner circle... 

Dark Angel Codex release: part 1

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As the special rules for the Dark Angels have been leaked at this point we still don't know for sure what rules are linked with what models and we don't know point costs. There is alot that we can infer safely at this point however. There are alot of rules in the the book and i wont go through all of them but will go through some stuff that has caught my eye. Greenwing grim resolve lions blade formation supreme fire support - formation compliant units overwatch at full BS vehicle squadrons  - tanks taken in groups of 3 gain special rules Deathwing 1 Deathwing special rules - hatred ChSM Deathwing assault may come in on T2-4 Smite now counts as a smash attack Sx2 AP 1 only 1 attack at initiative. Ravenwing 1 Ravenwing special rule - reroll cover saves attack squad - landspeeder hitting boosts +1BS of other models in formation Ravenshield - charged ravenwing units may draw supporting fire from ravenwing units up to 24" antigrav upwash - if three speeders...

quick and dirty batrep: vs space wolves, the raven and the wolf

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In a recent battle readiness skirmish Sammael and his assault group faced off  against the battle company led by logan grimnar.  The Wolves held half their force with the the thunderwolves and logan held on the right flank and two rhinos hold the middle and far left flank by themselves. The dark angels deplopyed everything centrally with the need to protect the banner of devastation and maintain the combat effectiveness of the raven wing close by. the darkshroud and the melta attack bikes were held in reserve.  after some early and ineffective firing the end of turn two notice my stuff all bunched together, notice his stuff surrounding me? yeah rough day at the office. routed by the ol space wolves.

Battle for Haven's Landing

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The planet of Urt is underseige and the Dark Angels face a hard choice. Since the Invasion of the Urt began the Dark Angels have continuously lost ground. The shrine of tybal and Volpot dam were lost to the forces of the eldar ensuring that the Defense lasers of the Balantis could not be adequately powered. The outer sector of Nermuj was then quickly taken. Scouting reports from orbiting servelance craft have reported that the eldar had been sending search parties led by rangers and swooping hawk aspect warriors into the wilderness. whatever they were searching for it appears not to have been fruitful. Xenos landing craft have begun landing their troops in earnest as the main force of the craftworld pushes towards the regional capital of Haven's Landing. Having suffered grevious defeat thus far Company master Indomiel and Ezekiel plan for their defense of the city. Deployment -

Backstory of the Calypsis conflict

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++Redacted++ as recorded by librarian Bellerophon in the archives of the rock++Redacted++ The system of Calypsis lies within the segementum tempestus. It is a productive system that is home to three planets, the hive plaent of Calypsis Prime, Urt a mine and shrine world, and the often overlooked ice world of shadow run. The Calypsis sector was quitely going about the buisness of life in the imperium when an eldar craftworld, identifying itself as the Yula-Lih, hailed the planetary govenor of  Urt demanding that the planet be evacuated in the next 48 hours and ceeded to the eldar craftworld.

Quick and Dirty: Battle of Nermuj

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The Dark angels continue to their struggle on Urt against the craftworld of Yuula-Lith. With the assets of Company master Indomiel and his Dark Angels falling like dominoes a strike has been ordered against the eldar that have been holed up in the Nermuj Valley. Intelligence reports that the the ruined city lies on the path to manufactorum powered by the Volpot hydronics station, and the eldar are using it as a staging area from which to prepare their assault on the regional capital. Indomiel has determined that the city must be retaken. This mission we used a mission from the Dark Angels book but we tried to adapt it to maelstrom scoring. The results were interesting... The eldar set up first but the DA got first turn. The DA had to start everything in reserve, with deathwing and flyers allow on T1, ravenwing T2, and all else on T3. of Course having made my list before this mission was selected i didn't have any deathwing... the mission is normally played as a t5 objective gr...

quick and dirty batrep: Defense of the City of Volpot

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We rejoin our heros on the planet of  Urt, were the defense is going extremely poorly. The farseer Sekra has led her craftworld brethren deep into the equitorial region. to claim the city of Volpot on the banks of the Manaus river. Blasted from orbit by relentless D-shelling. The defenders of the city are led by Comisar Vansislav and have been augmented by marines from the Dark Angels 4th company and the company master indomiel, along with the Chief Libarian Ezekiel. The dryseason has come and the eldar have decided to press their advantage. The sentry guns of the dam, once purred with life, but but the damaged dam power has been cut down by diversion of a stray D cannon shell  yet the dam's ancient structure remains intact. The craftworld attackers lined up behind the giant edifice, while the defenders took refuge in the city.

quick and dirty batrep: vs eldar

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I bring a tale of utmost woe. The outer defense of the shrineworld of Urt, has been brazenly assaulted by the eldar. A craftworld describing themselves as the Yula-lih have sent a brought down a battle company led by Sek-ra a farseer of note. The dark angels were charged with the moving the vital supplies from forward operating base Vengeance, Meanwhile terminator libraian Aggripus would assist the tacticals by employing a suprise deepstrike.

Comic: Campaign for Umbral Void The Siege on Canis Gap

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We join our hero's on Umbral Void, were Belial and Capt. Ranuk are deep in conversation on their strategy regarding the war effort... Having concluded his buisness with the Captain of the Deathmarines, Belial invites his strike team to the ready room and briefs his sergents and their teams on the mission...

Apocalypse of Umbral Void: The Battle of the Hive from Hell

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The marine/tau army featured Tau fire support with tanks and four Riptides in the back. The guard brought four Leman Russ tanks in the back. The marine contingent was several three man squads of grav armed bikers, melta armed Land Speeders and I think five? Drop podding dual-melta contempt or dreads. Also appearing was a land raider packed with 20 marines led by the dreaded primarch of the Emperors Children. Additionally, their team fielded an immobilized bane blade as a campaign bonus. The Necron/Ork/Mechanicum force was much more eclectic. Each general brought a Superheavy to the table just for the heck of it, so Ghazhkull's personal bane blade (containing of course a mob of Meganobz and the Big Boss Himself) and a Necron Transcendant C'tan. Beyond that it was a mess of transports, tanks, infantry and bikers.

Campaign Update: Week 6 Update

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The final week of the campaign. Will any team emerge victorious and separate themselves from the field of challengers? The war for Umbral Void rages on unabated... Missle Attacks: Commander Nail considered his options, then smiled darkly. Yes that target would be perfect, minimum risk to the alliance maximum devastation to his enemies. "Make your target 60deg N 15'.22" and 45 deg W 37'.11", right over the Dark angel spaceport..." "Coordinates entered sir." "COOMMENCE PRIMARY IGNITION," belowed the commander a manic glee in his eye. The reported blast left him dazed but he watched onscreen as the gyrometeric display project the rockets course. Right on target. "The report came in from the aerial surveillence sir... target destroyed." The commander leered with glee... Attacks: With the war on the planets surface drawing to a close the teams knew they would require  victories to seeout their dominance over Umbral ...