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Showing posts from January, 2014

Escalation vs. Necrons

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This was my first experiment with Escalation or 40k with super heavies. A word on escalation/ stronghold assault rules in case you dont know by now there are several unique rules that change the game. but the most important of these are Void shields, and str D weapons. Void shields act as a 12" av 12 bubble which can be taken for every fortification and an option of 3 for a void shield generator. the generator itself is an av 13 building. One shield  bubble disappears with a pen or a glance, and a disabled shield can be regen'd on a 5+. It also may absorb a single str D shot. Str D weapon can be found on some models and doesn't allow saves of any kind including invul saves. it has special interactions with super heavy models depending on the result of the vehicle damage table roll meaning that it may take away as many as D6 + 6 HP with a single shot with rolling a 6.

Batrep vs. Badmoon Orks: Gaining a foothold in the city of Mellaj

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With the imperial order to stop the Waagh! rampaging through the Umbral system, the imperial guard have been instructed to prepare for an assault on the city of Mellaj. In advance of the imperial guard attack, the Dark angels have sent an advance strike force to soften the Bad Moon orks that have overrun the city. Clever strategy by Commisar Toledo and Dark Agels 4th Company Master Indomiel has led to the orks bands being distracted by rapid ravenwing strikes to the north and west of the city causing disorder in the ork ranks, with ork cheifs being drawn off to exact revernge. The true goal these raids is to give cover for the Guard to reclaim the foundaries of  Mellaj  . The city itself still contains close 1million ork boyz. In a  precient view brought on by warp trace Ezekiel has come to Umbral to aid the 4th Co. With only a handful of troops at his command, Ezekiel patrols the western edge of the ruined city. In a sudden turn of events Ravenwing scouts have sent an advance warni