Batrep vs. Badmoon Orks: Gaining a foothold in the city of Mellaj

With the imperial order to stop the Waagh! rampaging through the Umbral system, the imperial guard have been instructed to prepare for an assault on the city of Mellaj. In advance of the imperial guard attack, the Dark angels have sent an advance strike force to soften the Bad Moon orks that have overrun the city. Clever strategy by Commisar Toledo and Dark Agels 4th Company Master Indomiel has led to the orks bands being distracted by rapid ravenwing strikes to the north and west of the city causing disorder in the ork ranks, with ork cheifs being drawn off to exact revernge. The true goal these raids is to give cover for the Guard to reclaim the foundaries of Mellaj . The city itself still contains close 1million ork boyz. In a  precient view brought on by warp trace Ezekiel has come to Umbral to aid the 4th Co. With only a handful of troops at his command, Ezekiel patrols the western edge of the ruined city.
In a sudden turn of events Ravenwing scouts have sent an advance warning of the sudden appearance of an ork warband in this city sector, led by the warboss Chompjaw. Ezeikial makes his reinforcement request but is told it will take some time before the reinforcements can arrive.
Caught before the Imperial guard can make a strong push, the Dark Angels must hold this western edge of the city to ensure that it will be safe for the imperial warmachine to push into the broad avenues and retake the city. Will the Dark Angels be able to hold on?



Special deployment - we used the Dark angels battle book for this mission meaning i only got a select portion of my army until turn 3.
Special reinforce rules.

Deployment note there is also a 6man unit of black knights in reserve.





O1- the green tide washes forward killing several marines in the building and a few in near the trees.






D1 – the dark angels consolidate. Bringing guns to bear on deffcoptas and the gretchin frontlines, while the attack bike fires on the battlewagon…. destroying it in one shot and Decimating the 20 shootaboys inside. Meanwhile the ravenwing and librarian attempt to weaken the flank and attack the commandos. But the librarian fails both his psy-powers. The deffcoptas fail their morale check and flee. The the ravenwing charge in but without prescience cant do much damage and are stuck ( because I forgot to hit and run!)






O2 – with no respite expected, and no quarter given the boyz surge forward! The bikes charge forward flinging themselves into combat. The 30 strong  ‘ardboy mob rushes to support the commandos. And Chompjaw, wrenches the nob out of combat challenging the librarian. The shootaboys emerging from the wreckage of the battlewagon, take revenge on the attack bike. Resulting combat sees the the ork bikers swept, the ravenwing killed leaving only the librarian, alone with Chompjaw. Meanwhile the killa kanz, stride forward and go to work on the Landraider stripping 3 HPs, and stunning it.



D2 – With another turn to hold out before the reserves arrive the Dark Angels roll up their ceramite sleeves. Eziekel and the terminators emerge from the Landraider, to destroy the killa kanz. The librarian continues to singly hold against the mob and Chompjaw. This time the librarian passes both psychic powers giving himself prescience and fiery form. The termies make short work of the kanz and a plasma cannon kills several gretchin and glances the deffdread lurking with intent.


O3 – the gretchin lead the way towards the marines besieged in the ruined building, while the true power shows up in the form of grotzooka tanks, and the scorcha boys who combine their firepower to decimate the terminators and Ezeikel leaving only one terminator remaining. In the meantime Librarian Bellerophon calling on his powers of the warp, kills off the warboss before he can swing, then (error on my part here) hit and runs away. (for those who cry foul this mistake would be rectified later on.)




D3 – The reserves finally arrive, with the black knights outflanking and the heavy support joining the forces behind the trees. The crusader unleashes a salvo against the truck of burnaboys and swings its weapons to bear on the gretchin squad holding the central objective, but can only wreck the truck. Black knights outflank, behind the boys staying outside charge range, and unleash a few plasma shots. The lone terminator goes to work on the grot tanks and destroys one outright.







O4 – Burnaboys charge the devastator squad but can only get half their squad in combat. Deffdread charges and kills the second tactical squad. A lone remaining gretchin kills the librarian (Gork and Mork were smiling). Shooting from the commandos kills off the marines in the ruined building. Attempted grot canons miss the lone terminator






D4 – the exposed deff dread is blasted in the back by the assault cannon on the still mobile Lanspeeder, wrecking it. The whirlwind fires a direct shot on the clumped up boys killing nine. In a moment of insane courage the remaining tactical squad rushes to aid the devastators and assaults the burnaboys. The combined damage causes the burnas to lose combat and get rundown! Too far away to assault the black knights continue their rain of plasma on the mob. Another grot cannon is stunned as the terminator continues his work.

O5 – the mob rushes to claim the object near the generator. the lone grotzooka gives up on the terminator and destroys the landraider who helped destroy the deff dread.



D5 – with victory in their grasp the landraider proceeds to immobilize itself on the wrecked truck losing its last hull point in the process. The whirlwind again makes its salvo pay, as do the frag missles of the devastators. The combined attacks make it so that no troops remain within range of the objective. The game ends.






Dark Angel Victory.


pretty fun game. my opponent had me on the ropes but the whirlwind really made the difference. i did make a mistake with the librarian, thinking he had Hit and Run but since he was killed in the end it didn't really matter much.  i also didn't shoot the whirlwind the turn it arrived thinking it couldn't move and shoot. That should help for next time.

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