The Calixis campaign: Opening salvo

Within the Calixis sector terrible plagues have been deployed, pox walkers have been seen shambling rotten through the once decadent streets, decay and death clot the air. At the vanguard of the Plague fleet, now known to be led by Aspirus Phlegmon demon prince of nugle, and The 15th plague company of the Death Guard Led by Lord of Cotangion Janus Virilax, doom of Synthes Secundus,  the Calixis Sector faces its greatest foe. The plague company has already obtained a foothold in the Malfian sub sector, and seeks to strengthen their hold before pressing further. imperial navy projections suggest they are making for the capital world of scintilla, but have sought to take the hive world of Malfi as their beach head. 

Sector regent and Scintilla govenor Marius Hax has been unable to get further response from the astropathic choir. Inital message was sent to psychic relay at Fenksworld but warp storms have prevented further communication.

The Dark angels, self appointed wardens of the Imperial truth in the Imperium Nihlus, have sought to respond to this vile threat. Co. Master Antares Dantarael has answered the call with the 4th Company inorder to defend the relieve the system. There is grave concern that this region of space may also play host to the other xenos threats and Master Dantarael also wishes to learn more about the intelligence surrounding acheotech rumored to be in the system. 

The defense of the hive world and sector by the dark angels is of highest priority… the death Guard seek more vengeance upon the corpse emperor and to honor great nurgle by claiming the sector in his honor!






The first clashes occur within the Andrantis Nebulae, the forces of the Dark Angels attempt to purge the rot of the Death Guard who have set their sights on Baraspine attempting to take the administratum. Far from the leadership of Master Dantarael  on Scintilla and the Plauguecaster Teratagox, the smaller forces must contend for dominance...

Points 500
Mision encircle
4 objectives

D. Angels
intercessors x10
inceptors x5
2ndary 
encircle
attrition
banners 

Death Guard
Plague marines x7 plasmagun plas pist. power fist
Plague marines x7 plasmagun plas pist. power fist
poxwalkers




The relief force of Dark Angels attempt to take the city with only Intercessor Sergent Pergamon Leading the defense. Across from him the dread force of the Death Guard Lead by the Plague champion Lodden Turz. The citizens in this city sector have already succumbed to become poxwalkers.

T1

Sergent Pergamon's demi squad is caught in the sights of the enemy APC.


The the death guard advance...

T1 DA - the following turn the Dark Angels rush forward Sgt. Pergamon heads to the objective near the statue, while the other demi squad tries to hold out against the death guard flank. banners are raised high as the sons of the Lion know no fear.

T2

 the death guard continue to grind forward the rust of eons of battle echoes across the empty streets. they fire on Sgt. Pergamon but the plasma explodes killing the gunner. Sgt. Turz smiles as his brother joins Grandfather Nurgle in his garden.


The plauge marines continue to lay down withering fire...

T2 DA



Contrails brazing Sgt Serio and his Inceptors spring their trap from low orbit, but the death guard survive the plasma bath, the Turz prepares his vengeance. Unsure of whether to charge Pergamon holds the line, to protect the inceptors.




On the opposite flank the demi squad take shelter in the ruins and conitnues to hold banners aloft.

T3


The death guard pour forth enraged and silent as the beat upon pergamon and his squad. Turz knows he must take the warlord or it will be his hide. he sings his power fist but the emperor protects and somhow only one intercessor falls.













"Let Nurgle's blessing bring joy to your worthless life!"
The unsuported demi company know the they must sell their lives in the Lion's name, and the death
guard make them pay... One brother lives...


T3 DA


The pergamon enacts a tactical break out to fall back, and allow Serio's plasma to burn away the Filth of mortarion...


The inceptors take up position to encircle the death guard, pergamon fires on the poxwalkers.




"For the Emperor!...aaaaaargh"


"Charge plasma, and bur these bast*rds back to the Eye..."


Nurgles will is strong but with tactical doctrine only 6s will do..



the Death Guard now control the flank and hold 3/4 of the the objectives.

T4 - Death Guard attempt to hold out

T4 DA


The inceptors again encircle the foe...


"Grant them the emperor's Mercy brothers!"

T5 - again the death Guard hold the flank objective and the the rhino holds one to the rear, but they are running out of assets.

T5 DA - Serio know victory means the elimination of  rhino as the only means to achieve victory...


"Take Aim brothers.."


Befouled bodies hemorhaging effluent the rhino crew falls



The fell powers of the Death guard are stricken from the hive of Baraspine but the mortal legions of  Nurgle hold sway in many other corners of the galaxy. where will they strike next?



Assessment:
This was a pretty close game finishing with a final score 64 to 51 or thereabouts. Neither of us could score the encircle secondary because the board we were playing on was two big for the 500 point armies, and required being in both deployment zones at the the same time. This campaign is a bit different in limiting list build ing a strats in the following key ways. There are detachments that you take of 500 points each which contain a set list. They cost increasing numbers of resource. This game only had level one detachments which is a patrol detachment. Level 2 is also a patrol detachment.  Lvl 3 is either vanguard/outrider/spearhead/flyer. Hq must be brought and bought separately. The other limitation was the number of strats. All brb strats are free, but you can then only bring 3 strats to start and all others must be bought using resources based on there command point cost. The strats I brought were weapons of the dark age marked for command, and one other one which I forget. I only used WOTDA. 
 
I can show the entire rules for the campaign which is just me and a friend of mine. It uses a home brew of rules but borrows heavily from forbidden stars from fantasy flight. If my opponent had brought something with more shooting like a blight hauler, I might of had more trouble. This game most went according to plan. The inceptors were really good, which was a bummer for my opponent, since he had minimal tools to handle them and since their weapons are blast and his plague marine have 7 in squad meaning, 30 shots against them. Ouch. 
 
I probably should have picked a different set of strats, I think transhuman would be a good one to pick up and maybe meltabombs, fun game though. Looking forward to bigger clashes and to getting more of my primaris stuff painted up.
 
thanks for reading.









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