Relic Game 2, vs Space marines

Relic Game 2

Onward to game 2. Having lost to the Dark Eldar in round 1 there was nothing to do but try to overcome my next opponent. This was an army similar to one that I had faced in the Balance of power batrep, this time the only objective was a central statue which you could score if your troops were within 6" of the statue. what was unclear is if this meant that denial forces could be used to stop scoring. On a personal note this guy was going to re-write his list after disovering that he he only brought two flying stands, so i leant him one, then he plays me... karma can be a b.

Ultramarine LRC speeds its payload torward the Relic.



Deploy  - Not Visible in the above picture is that my opponent place a third tactical squad on the table just to the west of the squad currently being moved. Since this mission was capturing the center i knew i would want to draw the terminators in the landraider back. They would be a massive threat so it was important to bait them away from the middle. I felt that it was more important to use belial to deep strike a squad with some precision as I wanted to kill the troop choice close to the the table edge, and bait him to come back to deal with my deathwing. If the hammernators continued to be a problem I would use the Death wing knights to clean them up or at least tie them up.

All terminator squads come in and focus on the elimination of the back squad of ultramarines. One cames dangerously close to mishaping. Shooting from the deathwing land raiders explodes the ultras LRC (my opponent just had not taken it off the table.) netting me first blood.

Here is the squad that that is a little too close for comfort to those Hammernators and chaplain. Can you spot the mistake he made with that termie squad? Here's a hint: its all a numbers game...

The deathwing strare down their prey.

SM 1 - With their land raider destroyed it had looked like a tough outing for the hammernators but with my squad scattering so close it was like Christmas for them.

DA 1 - I was able to neutralize the land raider but the flyers would still pose a problem. And one of his tactical squads was in the stromraven giving him the abilty to get the drop on the relic whenever it came on.
Hammernators charge the nearby deathwing squad. the chaplian accepts a challenge with the sergent.

The only one still standing is the deathwing sergent, the hammernators pass all their saves!

At the end of the turn the spacemarine flyers have all come on and belial dies while trying to tank wounds for his squad.


SM 2 - The hammer in the sky falls on the Deathwing. Having taken out belial, and decimated one deathwing squad, it would be tough for the remaining deathwing.
 Picture taken after Spacemarine flyers had moved. At the end of the second turn the ultramarine tactical squad is charged by the 4 DWT and fails moral and runs, while the chaplain and the deathwing sergent, countinue to dance around each each doing no wounds.

DA 2 - after charging the freed up tactical squad it and winning combat the deathwing were in a position to threaten a couple different things and were closer to the center. In combat the hammernator sergent atempts a heroic intervention but fails so the deathwing sergent lives another day.

SM 3- tactical squads jump out of the moving storm raven, and instead of choosing to go after the central objective they go for the the 4 man terminator squad. The libby dies as my opponent uses his fliers to perform a targeted fly-by-shooting.

Picture actually taken at the begining of Spacemarine turn 4 after flyers had moved. At the end of DA3 the DWK emerge and assault the hammernators, guess how they did? In the back ground the other DWT emerge and charge 11" making it into contact with tactical squad north of the relic, decimating their numbers.

DA3 - Knowing that it was only a matter of time before the hammernator sergent makes a heroic intervention on the DWT sergent, I decide no is the time for bold action. I charge the DWK into the hammernators looking for them to do some wounds and make some invulnerable saves. They just die in droves, while my opponent makes save after 3++ save. Meanwhile luck smiles on the angels by allowing me to make a 9" charge to get in contact with the tacticals north of the relic, they merrily swat the squad with power fists.

SM 4 - The hammernators finish off the Deathwing knights, and consolidate toward the objective. meanwhile the last tactical squad huffs and puffs to get close to the objective. (they would take no more part in the game.) My opponent flies his Storm talons off while he tries to put some shots on the DWT north of the objective with the raven.

DA 4 - with the raven lurking the LR moves to pickup the DWT, but not before sending a killing shot at the storm raven as a las-cannon blows it out of the sky. The crusader moves up to try to try and block the hammernators but they make most of their saves after being peppered with huribolters.

SM 5 - In return the hammernators charge the LRC but cant get through the armor.

DA 5 - Since the hammernators are in a position to deny any scoring, their is nothing to do but try to shoot and then charge them. sadly my opponents number of ridiculous saves continues and the deathwing, become a star on the rocks annals of hero's.


SM 6 - all over but the shouting.

DA 6 - no scoring, no need, tie game.

Analysis
A fun game, playing against that many flyers isnt something I have a lot of experience with. the mission made it tough to win this as the strength of denying the center makes it pretty tough to actually score in this objective. If denying wasn't counted i would have just tried to block off the hammernators with both Landraiders and sat the termies to the other side of them. I had three termies at that point, and would have had to endure two twinlinked assault cannons. Meaning i probably would have had 2 survivors and won the game.
Disappointed with the performance of the DWK in this one but they can't be all stars all the time. The skies of fury rule for storm ravens really makes them incredibly good, as they dont have to ever hover. Why dont storm eagles have that rule? Next up Iron warriors, stay tuned....

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