Reclamation at Talamuth

Da vs khorne army 1000pts

*HOLOMESSAGE*
SENDER: Grand Master Azreal
*Master belial, your presence is urgently needed on Talamuth, of the Aries system. Local militia have reported a battle group of space marines in heresy armour shelling their planets capital and report they are fast losing ground to the enemy. The current size and forces arrayed against you are unclear. Your battle group is being dispatched with immediate haste to counter this threat. Your group must retake the outer defenses of this city and provide the imperial guard and further astartes forces a safe landing site that is free of enemy fire. May the Emperor protect you!*
*Message ends*


This game was played before the release of 6th but it still a fun little read so sit back and be entertainned.
Khorne army
1 demon prince
1 defiler
5 man heavy weapons squad 2 plasma 2 hvy bolter 1 boltgun
10 bezerkers
10 tactical maries in rhino with twin linked havoc launcher
5 man terminator squad four with lightning claws and one with heavy flamer and lighting claw.

Dark angels
Belial, thunderhammer and storm shield (TH/SS)
Deathwing alpha squad 3 lightning claws, 2 th/ss, 1 cyclone missle launcher (cml), apothecary, and deathwing banner
Deathwing gamma squad, 4 stormbolt/powerfist, 1 stormbolt/power weapon, 1 cml
Dreadnaught with assault cannon, and stormbolt/dreadcc weap
10 man tact squad with flamer and missle launcher

This wasn't a prearragned game so i had no idea i would be playing chaos or that i would be playing this type of army. We rolled for the mission (seize ground) but i think we just assumed we'd do a pitched battle. He rolled to go first and deploy first.




The plan was a bit limited in scope by what i knew about my opponents army. I knew he was playing a khorne army which meant he had bezerkers which i had heard were good in close combat. I knew he had a defiler which kinda terrified me cause i didnt know what it was capable of but looked huge and impressive. Had i known its armor value was only 12 i may have attempted more to stop it from pounding my troops. I knew he had a big nasty Demon hq which looked like it might be though to deal with in close combat. I did not know exactly what heavy weapons he had. I did know that it was an objective game. i did know was that if i kept my units in support of one another they would have a better chance of sucess. I would try to take him apart piecemeal. Therefore flank assault was the best option. I decided to go for the bezerker side cause i wanted to take away his strength. if i could suvive that i thought it would be easier to disable his other troop unit, the chaos marines. with a little luck and some armor saves i might be able to win.
As i write this up i will note critical decisions with the anagram (CD), critical decision for talking about in the analysis.


Khorne 1
The rhino moves up disembarks its troops and out come the plasma cannons and the heavy bolters. My first thought, crap, there goes my whole armor save idea. But they shoot the tactical squad as does the havoc launcher taking out 4 which was pretty luck for me. The defiler on the other hand lands a huge strength ten blast template on both terminator squads, thank goodness for thundersheilds, but one lightning claw guy (Orvis) from alpha squad goes down and Elijah, the dreadnaught is shaken.


DA 1
Time to return fire, and all the heavy squad has time to contemplate is whether they prefer closed casket or cremation as four go down to krak missles from the termies strike home. The tactical squad debates (CD) shooting at the remaining heavy bolter, but instead goes for the deamon prince to see what hes made of. Dreadnaught spends a turn running diagnostics on his software.


Khorne 2
Not a great turn for the glory of khorne. Deepstriking termies fail to come in. Defiler doesn't get its orders to fire (opponent forgets to fire). Bezerkers advance on termie squads but cant make it through difficult terrain and assault. Chaos marines try to fire on
Tactical sqaud but are just out of range. Demon advances


DA 2
Dread moves and lets the bezerkers taste asscan. Alpha moves between the barrier and the terrain to into assault range and fire some missles. gamma moves through difficult terrain to the other side of the building cutting their way through the walls with laz-torches, then opens up with storm bolters and missles. The 4 krak missles and ten bolter shots means the bezerkers are sacrificing their own blood to the blood god, and are down to 3 men. Alpha charges and the bezerkers start rolling. they end up causing one unsaved wound, but the apothecary seeing Ajax stumbling, shoots him up with fentanyl (feel no pain) and the bezerkers die to the sound of pulsing power weapons. The tactical squad fires on a missle on the heavy bolter but misses. ( i did the pic wrong, so sue me)


Khorne 3
Chaos termies teleport in form their battle barge, Crystal Fear, but the demon presence alters their landing site placing them 10" from the alpha and 8" from their planned drop zone.
Heavy bolter guns down another marine in the tactical squad, havoc launcher on the rhino fires at alpha causing an unsaved wound, but again the doc says, "take one of these son," and the effects go unnoticed.
Defiler tries to shoot gamma but misses.




DA 3
Alpha squad fire krak missles at the demon prince, causing one wound, then assault him killing easily. Gamma squad and the dreadnaught fire at the chaos marines killing five. Tactical marines try to fire at the heavy bolter but fail to wound.


Khorne 4
The defiler hits its mark and vaporizes gamma squad to a puddle of goo. Chaos marines rather than fight alpha try to run around them. Heavy bolter shoots tactical squad, killing one, and bringing them below 50%. Lc termies run to try and catch alpha squad.


DA 4
Dreadnaught kills remaining heavy bolter marine.
Tactical marines run to try and claim objective but the difficult terrain slows them and they cant get out of it. I forget to run afterward. Alpha squad fire krak missles at chaos marines killing two but in their arrogance (and my idiocy) dont assault them (DP). the chaos marines break but the rule book seems to say that they can run around the the terminators who are blocking them from a straight path to the table edge. So they escape into the structure near the board edge behind alpa squad.

Khorne 5
Havoc launcher misses. The chaos marines are still within 6" of alpha squad so they cant regroup and must countinue running back to their table edge. The chaos termies are still just out of flamer range of alpha squad. The defiler misses the dreadnaught.

DA 5
The tactical squad knowing they cant reach the nearby objective fire a krak missle at the rhino, blowing it sky high. Alpha squad try to fire krack missles at the chaos termies but cant see them so stay on the objective. Dread fires on the chaos termies but does no damage (dp).

Khorne 6
Chaos marines regroup and run toward the nearest objective. One more turn and they will get there. Defiler unleashes its giant strength ten blast on alpha squad, killing one, thanks to storm shield saves. Chaos termie get close enough to flame one terminator from alpha, who fails to save, but again the apothecary is there with the meds, saving another deathwing terminator from death (three this game).


DA 6
Tactical squad and dread (dp) fire on chaos marines, doing no damage. Alpha squad has only three terminators plus belial, so if it loses another terminator will be below 50% strength and wont be able to score.

Does the game continue?


No, game ends
DA 1. Khorne army 0



Analysis
The flank attack plan was sound and it worked I won. Barely. The fact is i made so many mistakes in this game. Firstly the deployment of the tactical squad was poor. i should have combat squaded them and walked half of them up to engage the heavy weapon squad or take a second objective. Even if i had gotten no missle shots as a result this would have been a better plan.
Critical decisions.
Turn 1 not shooting the heavy squad. i really should have dealt with this guy right away, but i tried to spread the wounds to the demon but ended up getting nothing as a result except more causualties, lesson learned. this also may have enabled me to shoot the defiler which got ignored all game. More on that later.
Turn 4 not assaulting the marines, dont really know what i was thinking here just a complete brain meltdown. It could be argued i didnt want to get caught in close combat with the chaos terminators closing but really there was no good reason for this. Again lesson learned, when possible kill the troops.
Turn 5 dreadnaught choices. I should have moved the dreadnaught over the barricadeso it could have engaged the chaos terminators. This would have tarpitted them since they had no powerfists safeguarding them from assault.

All in all a fun game. I was not expecting to lose gamma squad all at once, that was pretty unlucky, my opponent made an error here thinking his battle cannon was AP 2. The Plasma guns on the havocs where also out of range.

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