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Showing posts from June, 2014

Apocalypse on Cypra Mundi: Post game thoughts

Note there may be some spoilers in this thread as I am wrapping up the post game and posting thoughts on stuff that we got wrong and Improvements. 1.) Turn times - at the outset we really should have had turn limits, turns 1+2 took a long time. 2.) Rules for scoring on strat objectives. The way we did it that was to have them be the same Points value all game. The rule book suggests multiplying the value by the break number on which they are scored. Eg. an objective is worth 1point on break 1 and 2pts on break 2 and 3 pts on break 3. 3.) We didn't realize that you could spend strat VPs for new asset purchases. These two things are linked, if you wanna be able to buy assets you need to have a greater number of VPs availible hence increasing the points. 4.) We didn't really play pure 7th ed rules. eg. "objective secured" for troops in battle forged armies. We played everything as scoring equally. This was something that would have changed the game alot. 5.) Didn&#

Apocalypse on Cypra Mundi: A Preview

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While the full batrep isn't ready yet, here is a teaser of what took place. VPs could only be scored after each break.

The walls of Rasputin Forge at Cypra Primus

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Another thing I've been working on has been the walls of the Rasputin Forge compound. There are eight identical sections. Inside there will be the refinery entrance, the generator relay and the generator control node. Here are the walls them selves.

Apoc Formation Completed

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Been very busy recently. One of the things I've been busy with recently has been painting. I still have to put some finishing touches on the attack bikes and maybe do the eyes on some bikers, but I finished my vow for the  bolter and chainsword website painting competition and am getting set for the apocalypse game this sunday. This is the vow that i completed at 800+ points. And below is the assembled formation. Interestingly, Sammel isn't part of the formation. The Formation rules state that the Darkshroud has 12" range for icon of old caliban, and the formation may turboboost and shoot once per game.

Rasputin Forge at Cypra Primus: Tactical assesment

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"Azreal as you requested I have assembled the technical layouts of Cypra Primus and the Forge complex there. The machine spirit will project the layout of the Hive city where we will engage the enemy... General Layout of the Forge region of Cypra Primus. As you can see there several areas of interest that will have to be accounted for in our course of attack. We have made our tactical assessment for your perusal:

Prelude to Apocalypse on Cypra Mundi

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Brothers of the Inner Circle, Due to the recent rapid pace of developments on the ground the Chapter Serfs have not yet had a full chance to catalouge all reports by the librarius on the Campaign. I will now brief you all while we travel the warp. We currently travel to the Forge World of Cypra Mundi which has been attacked by forces of Chaos. The the northwestern Hemisphere of the Forge World of Cypra Mundi. Top Right is the Hive of Cypra Primus where Rasputin Forge is maintained, bottom center is the Hive of Cypra Secundus.* We believe that it is their intention to attempt to use the Mechanicus engines of Rasputin Forge on the planet to reinforce Abbadon's Forces and to cut off reinforcement of the Imperial Fleet in this sector. If chaos are sucessful in this attack they will strike a hammer blow against this sector as Cypra Mundi is the central reinforcement point of the imperial Fleet in this sector and is a staging point for every major defense of Cadia and the surr