Battle for Scintilla Hive

After many delays and last minute changes another chapter has been written in the campaign for the Calyxis sector. when last we left there had been a great victory by the dark angels, resulting in the death guard being driven from the hiveworld of baraspine. with the disquiet growing amongst mortarions sons orders were issued… the final order: the Death guard are instructed to advance on the governors palace at Scintilla. the palace is garrisoned by Co. Master Dantarael and his two detachments. Meanwhile the Death guard advance with a similarly strong force but without a member of their command structure. the capture of this location is critical for the war effort.


 

Hammer and anvil, Priority targets, Pall of dread

Forces

Dark angels

Co. Master power sword

intercessors 10

infiltrators 6

inceptors 5 plasma

Repulsor executioner with HLD


Death Guard

blightlord terminators 5 painted

blightlord terminators 5 primed sgt counts as warlord.

Plague surgeon

plague marines 7

plague marines 7

poxwalkers 12

Rhino


Deploy

two objectives centrally one in either deployment zone

Pox walkers hold the home objective

 

infiltrators in the red cathedral

The intercessor demi co. hold home obj.

view from above


T1
D drew hold the center and ask the oppenent which central object to hold, so infiltraors run to the center, other forces advance

Repulsor Ex and intercess + gravis captain advance, intrators run for center

Engage the traitors!

repulsor HLD misses with both shots, al elses is saved by the terminators.

N

nurgle advances, with the terminators pressuring the center, some shots are exchanged, the death guard elects the primed squad termie squad sergent to be his warlord

Die imperial dogs!

no further casualties

T2

D

Infiltrators advance to the center of the table.

Fire from all quarters destroys the rhino achieving a secondary objective

Inceptors arrive, bathing the blightlord terminators in plasma felling two

‘“Take cover!”

The death guard advance, killing one inceptor.

The death guard issue charges stampeding into the intercessors with plague marines and infiltrators are charged by the blight lords. Master Dantarael heroically intervenes, meaning that he takes all the attacks from plague marines but with him and the squad only two plague marines are killed and the power fist remains, Dantarael falls to 3 wounds remaining. It was unclear to me which would have been the better weapon choice.

“Brace for impact boys”.

“Next time give us a challenge you died like dogs!”

Needless to say terminators mop up.

T3

Dark angel

Fewer pictures on this one, the plasma-ceptors and the repulsor finish off the painted terminators. Splitting fire the poxwalkers also fall, meanwhile… 

To try and survive the onslaught the marines pop transhuman but can’t  take out six wounds worth of plaugue  marines, and in return…

Master Dantarael succumbs to unconsciousness, beaten into submission by sgt Gruel. meanwhile the plaugue marines finish off the remaining intercessors in the following phase. 

Glory to Nurgle! Embrace the Lord of plaugues!

Death guard surge ahead in points and now dominate the board

T4

Having cleared the poxwalkers on the previous turn, the inceptors leap forward to claim the backfield objective from the death guard. They unleash a punishing salvo on the death guard but the plaugue marines survive and hungrily lick their plague knives 


Even with the aid of the repulsor the fortitude of the death guard is emphatic.

Terminators can’t be moved and hold the center objective, one plasma-ceptor is removed by plague marines.


T5


In the final gambit the inceptors


Final score

70-60 death guard victory

Destruction of dark angels (intercessor and inceptors)


Thoughts

Just not able to keep all the rules in my head early on. Error made regarding order of placing infiltrators never used ‘‘em before and thought they came at end of deploy… appearently not.

Partially forgot tactical doctrines rules, 

Forgot some other rules regarding warlord trait

Totally forgot grim resolve /son of lion rules


Probably should have kept inceptors close to rerolll aura of warlord from turn 1, ultimately they were my most effective unit.


Questionable choice to heroically intervene with captain, then used power fist instead of sword, didn’t realize heroic intervention gains attack. Not sure what would have been better with T5 plaugue marines

Didn’t purchase relic


Tried out using tempest of war which was tough on me, first 2/3 drawn were tough to achieve, facing off against the plague termites and with minimally effective executioner tank, was hard to control center which the terminators dominated. Executioner tank was minimally effective had few good targets to shoot at with HLD OFTEN MISSING, and most other weapons being poorly effective against the high toughness marines.


Overall need to get more rules written down to make them easier to remember.

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