Campaign of Umbral Void: Defense of Killjar Generator

At the southern tip of the Killjar mountains, Chief Librarian Ezekiel, has been overseeing the construction of the Castellum Stronghold around the Void Shield Generator in the area. Enjoying a brief moment respite after the construction, the speaker system, sounds suddenly throughout the base...


The Ad Mech alliance unleashes seven S 9, Ap3 attacks, collapsing all shield generators, destroying all but one devastator on the shield gen, and destroying an emplaced lascanon.




Krios Venator Tank, and myrmidons unleash their weaponry upon the fortress.

Using a campaign asset Ezekiel calls own a firestorm of his own and imobilizes the Venator, other devastators rush to take up firing positions. one void shield comes back

The void shield is collapsed and the final Hull point is taken from the contemptor...

Conversion beamers at Str 10 penetrate the AV 15 bunker and cause a detonation permanently lowering the gate sheilds. 

Deathwing drop in and assault the rear armor of the transport.

The transport is destroyed but now the deathwing are sitting ducks... can they survive?

The lone Pen on the necron transport is evaded. Nothing else gets through.


The mighty conversion beamers kill several marines, but the battlements shield the worst of the damage.

Concentrated fire from numerous sources causes 8 wounds... deathwing fail 50%.

Then someone pokes out my last terminators eye.

The assault marines drop in and flame the scarabs then launch into the assault just making it after scattering.

No shooting damage. No void shields regenerate...

Venator tank detroys the shield gen and myrmidons destroy all remaining devastators including Ezekiel.

Sgt Darrow holds off the swarm of bodies..

The dreadnaught peppers the barge lord to no effect, while sergent Shabala and his demitact squad make a desperate charge.


The barge lord takes a wound but forces the marines to retreat and regroup.

Sgt Darrow continues his heroics.

The annhilation barge fires its gauss broadside on the bunker, but the building makes enough invul saves, to remain standing with one hull point.

The game ends in a victory for the Dark angels... or does it? 

Having unleashed the necron time distortion device our heroes find themselves preparing for an attack that will never come... Upon company master Indomiel's inquiriy, Ezekiel suspects but can prove nothing. A draw is the result.
Analysis: Wow know your opponents army. The conversion beamers just devastated my stronghold the entire game, mainly because I could never put pressure on them. Knowledge is half the battle. I now know that conversion beamers gain in strength with increased distance. It was tough facing so many units that I had never faced before. The mechanicus army is certainly one I would like to try my luck against again.
It was also extremely unfortunate that my deployment at the outset was really poor. I should have had everyone inside buildings, additionally I forgot about the scramble rule for defensive reserves. Had I remembered this I may have tried to have the Contemptor come from reserves since his short range limits his efficacy and certainly did so in this game.

There were several mistakes in this game by my opponent and myself I am still developing a strategy for how to defend in planetstrike. I like it quite a bit actually. For purposes of the campaign we ruled the game a draw since there were too many misunderstanding with regard to how the game was played (opponent didn't know he could deep strike all his infantry and skimmers for example.)

Comments

  1. I would like to thank you for the efforts you have made in writing this article. I am hoping the same best work from you in the future as well. Thanks...
    mootools.net

    ReplyDelete

Post a Comment

Popular posts from this blog

new developments

Running a new campaign! Quest for Goliath

Prelude to Apocalypse on Cypra Mundi